SDX is a modding framework for any game using the Unity game engine
It was originally created to add modding support to 7 Days To Die but has since been expanded with a plugin system to work with other games
By Domonix, Hal
Documentation
Documentation can be found here
Downloads
Download |
Date |
Description |
SDX 0.7.1 |
21/08/17 |
- Currently maintained by Hal
- Added: Auto-creation of empty mods.dll if required
- Added: Handle XPath variables when patching XML (handles XUI errors)
- Added: QoL features to give feedback on errors or handle them automatically
- Added: Assets are copied to the game's Mod folder to allow the removal of the sdxconfig file
- Added: Button for creating and starting with the sdxconfig file if required
- Added: Refresh button for Launcher
|
SDX 0.7.0 |
25/12/16 |
- Added: Support for multiple targets in one config
- Added: Open mods folder button
- Added: Action complete time to log
- Added: Patch quests text
- Added: More info to targets
- Fixed: Missing TargetName in sdxconfig generated on play
- Fixed: Output path of assembly after link patch stage
- Fixed: Exception when no mods.dll in managed folder
- Fixed: Patch mod step now updates the AssemblyPath var
- Fixed duplicate assembly references
- Removed: Resource load logging in payload
|